Early Connections: Technology in Early Childhood Education
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Research Review of Literature about the Appropriate uses of Computers and Technology with Young Children

As one reviews the literature on how computers are and should be used in pre-K through 3rd grade, several commonalities become apparent. These commonalities make some strong suggestions and recommendations to K-3 classroom teachers, parents, day care providers, and preschool teachers on how computers and related technologies should be used in their specific settings.

There seem to be two major themes pervasive throughout the literature regarding technology use with young children. The first is the socialization and language opportunities technology use affords children (NAEYC Position Statement 1996; Rhee & Bhavnagri 1991; Johanson 1997; Bhargava 1997; Liu 1996). Care must be taken when setting up the learning environment-whether it be in a classroom, a child care center, or at home. In order for children to reap the benefits of social interaction at the computer, the teacher or adult in charge must design the setting to allow children to interact at the computer. This covers everything from having enough room around the computer for at least two children to making sure that equitable access is afforded all kids. Closely related to the socialization component, the distinction is made throughout the literature between active and passive use of the computer. Software and classroom environment (physical setting, teaching pedagogy, etc.) need to be tailored to facilitate active use of technology. In active use of technology, users are making decisions, interacting with the software, and often creating new problems they then have to solve (Bowman & Beyer 1994).

The second major theme throughout the literature involves the software the children use. The teacher must 1) make sure it is developmentally appropriate (Johanson 1997; Bhargava 1997; NAEYC Position Statement 1996); and 2) that it is used appropriately in context with current curriculum in the educational program (Johanson 1997; NAEYC Position Statement 1996; Boone et. al 1996; Davis & Shade 1994). When choosing software, educators and parents need to look for the following characteristics: (Johanson 1997; Bowman & Beyer 1994)

  • encourages exploration, use of imagination, and problem solving
  • the child needs to be in control of the pace and path of the software
  • contains sound, music and voice
  • open-ended
  • animated routines and directions are interruptible
  • children receive quick feedback so they stay interested

Because young children learn through manipulation of their environment, exploration and discovery are their greatest teachers (Talley 1997; Sigmon 1997; Liu 1996). The above software characteristics take this into consideration and allow children to reap the greatest benefits from using technology.

Many studies have measured or noticed that technology has an effect on the attention span of young children (Liu 1996; Shute & Miksad 1997; Boone et. al 1996). Studies have also shown children are intrinsically motivated to use computers (Guthrie & Richardson 1995; Talley et. al 1997). Children, almost universally, will spend longer uninterrupted sessions at the computer than they will in other non-computer related activities. This is especially true with lively, animated multimedia titles. If software is chosen carefully, this increased attention span can result in enhanced learning. However, precautions need to be taken with this type of software. In a study evaluating the use of children's literature in three formats (animated CD-ROM, non-animated CD-ROM, and adult reading the book to the child), it was found that children spent almost four times as much time "reading" the book in the high animation situation compared to the adult reader condition, but students obtained the highest scores on comprehension questions in the adult reader condition. The high animation condition appeared to mislead students into drawing wrong conclusions about the text. They also noticed the students did not make extensive use of features such as clicking on words to hear them pronounced or requesting that pages be reread. (Okolo & Hayes 1996). The researchers make a recommendation that if this type of high interest software is used, teachers need to offer plenty of instruction, monitoring and guidance for the children. The data also suggested that educators should preview educational applications for the correspondence between images and text.

Another common thread throughout the literature is the role of the teacher and the classroom environment in a program where technology is integrated into the curriculum. The teacher is no longer the holder and disseminator of knowledge, but rather a questioner, guide and risk-taker willing to explore, experiment, and incorporate technology into their learning environment (Guthrie & Richardson 1995; Murphy & Thuente 1995). In order to move beyond drill and practice lessons, the teacher needs time to explore appropriate software and develop curriculum opportunities, and they need in-depth training and adequate support (NAEYC Position Statement 1996; Johanson 1997).

Students with disabilities stand to benefit from responsible uses of technology. Assistive technologies such as alternative keyboards, PowerPads and TouchWindows can benefit children with physical disabilites (encourages autonomous behavior and increases the probability of interaction with the environment), verbal and nonverbal children can benefit from usage (computers encourage communication) and children with autism also stand to benefit (computers encourage socialization) (Johanson 1997).

One of the most important things to consider when integrating technology into the learning environment is the responsibility of the teacher or parent. Any tool can be used in the wrong way. It is very important the teacher responsibly selects hardware and software, and uses it appropriately with children. Computers should not be relegated to a separate room or lab, but be included in the curriculum in the classroom. "Only when computers are integrated into the curriculum as a vital element for instruction and are applied to real problems for a real purpose, will children gain the most valuable computer skill-the ability to use computers as natural tools for learning" (Davis & Shade 1994).

Bibliography

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